How Community Matters for User Innovation the Open Source of Sports Innovati

Cover How Community Matters for User Innovation the Open Source of Sports Innovati
How Community Matters for User Innovation the Open Source of Sports Innovati
Sonali K Shah
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005 (0. 165) n. S. Number of individuals giving assistance 27 7 14 -1. 048 (0. 316) p<0. 01 More specific activities: Frequency of testing and getting feedback 26 8 15 0. 208 (0. 115) p<0. 05 Frequency of getting assistance in technical details 39 3 7 0. 139 (0. 171) n. S. Frequency of talking about the problem 44 2 2 -0. 229 (0. 291) n. S. Frequency of getting advice and suggestions for improvement 41 5 2 -0. 216 (0. 218) n. S. Frequency of confirmation and encouragement 40 5 4 -0. 129 (0. 157) n. S. Total 270 (70. 9%) 42(11. 0%) 69(18. 1%) Note: coefficients are B-values, standard error in parenthesis Constant: B = 10. 330 (1. 860), p<0. 001 R^=0. 436, Adj. R^O. 295, F=3. 094, p<0. 05, n=40 We find the threshold pattern to be prevalent in all variables we tested. Thus we can say that (1) more assistance coming fi-om community members relative to outsiders, (2) the use of the paper 6-20-01 26 community as a network, (3) the number of assistants in the project, and (4) the frequency of all specific assistance activities that were provided, all have an "enabling" impact on total diffusion.

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